Now here's a comic series that I do not remember coming out back when it was first published. At the time, I was buying titles from First Comics (such as Whisper and Evangeline), so I likely saw house ads for this series; but it apparently did not strike my fancy at the time, so I never gave it any thought and let it disappear from my mind altogether. The series debuted in July 1987 (the first issue featuring a November 1987 cover date) and lasted only nine issues, ending in March 1988 (its last issue sporting a July 1988 cover date). The series was written by Steven Grant, who was also the creator and writer of First Comics' Whisper series, as well as countless other series for Marvel, Malibu, Dark Horse, Image, DC, Chaos, BOOM!, and any number of independent comic companies.
Psychoblast (quite the unusual name!) is not only the name of the title character, but it is also a term (in fiction, at least) to describe a massive, concentrated mental energy attack. Back in the late 1800s, the word was actually used in certain scientific realms in reference to a "germ" or "cell" relating to the development of the mind or psyche, but it is now obsolete. Grant manages to take that term and utilize it for Brian Burke, a young man we first meet as a drifter, working in a church as a janitor. Taryn St. Jude has been sent to find Burke, unaware that the person who sent her on that mission has a secret agenda. By the end of the first issue, Brian and Taryn find themselves running from some military men, and when all hope seems lost, Brian suddenly unleashes a psychic ability that not only changes his appearance (giving him that blue and silver costume and the lightning bolt over his left eye) but also allows him to, literally, crush his opponents with one hand - albeit a very LARGE hand!
The first story arc encompasses the first three issues, as readers learn a bit about Brian's powers - how they pretty much come into play only when Brian himself is unconscious, meaning that "Psychoblast" is an entirely different being that shares Brian's mind! Readers also find out that the military men chasing Brian are working for a mysterious woman who has mental powers of her own - but they take their toll, aging her quickly, and she requires fresh human psyche to pause that aging process and give her vitality - and she wants Brian because she believes his psychic powers are the answer to her staying young forever. Grant gives us one heck of a battle of the minds, as well as the startling revelation that this villainous vixen is not Brian's mother (as we are originally led to believe through visions experienced by Taryn), but actually Brian's sister, Arrabella, who supposedly died six years prior (but, let's face it - no one in comic books ever says dead, do they?).
The remaining six issues of the series delve more into Brian's origin as "Psychoblast" and his integration into the New Order - with a team of powered individuals known as Transmuter, Phaseshift, Interface, and Anomaly. From the get-go, however, the reader can see this is no ordinary super team. These characters are at odds with one another, and one in particular (Anomaly) believes himself superior to the rest, especially Psychoblast, and the tensions between them ultimately results in some pretty powerful psychic battles. Along the way, we meet a research scientist named Caren Price, who inadvertently leads the evil D.S.X. Machina to Psychoblast's location - and a series climax that reveals their connection and the true extent of Psychoblast's mental abilities!
This is, by far, anything but a "super hero" series. Psychoblast is a reluctant hero, as Brian does not know how his powers work, how to trigger them, and more than anything, how to keep this alternate personality from coming out and destroying everything and everyone around him. D.S.X. Machina is a villain without restraint, who kills civilian and hero alike, leaving very few of the main cast alive by the end of the ninth issue (although, oddly enough, Caren survives the killing blast D.S.X. sends her way, hinting at a potential future story that readers never got to see, as i is clear Caren has some powers of her own and some secrets that never get revealed). The battles are less about good vs. evil and more about survival and coming to terms with the circumstances of the life one is given. Grant, as he did with the Whisper series, provides readers with a character-driven saga, and although we only get nine issues and just the tip of the iceberg regarding Brian's origins and Psychoblast's powers, it is easy to get drawn into this world and want to see where the characters are headed.
The art in the series is provided by Robb Phipps (pencils) and Al Vey (inks), with some assistance from Karl Story and Jim Bauer in a couple of the later issues. Phipps and Vey also drew all of the covers. Since there are only nine issues and no change in artists during that time, the art remains consistent for the entire run, which was a nice change of pace for me. In today's comics, with so many rotating artists and writers, sometimes within the same storyline (one of the biggest mishaps of this kind was DC Comics' Thriller series, which lost the original artist and writer, and it changed the entire tone and course of the series, leading to its early demise), it is jarring to me when the art style changes mid-stream. This kind of artistic consistency helps develop the characters, settings, and stories in the reader's mind without having to pause and adjust to another creator's interpretation of those same characters and settings. Phipps and Vey had some usual imagery to work with, considering the amount of psychic displays that took place throughout the nine issues, but they did an amazing job bringing them to life with a sense of realism for a very fictional idea.
Sadly, the series did not even survive its first year, likely due to low sales (which plagued a lot of independent titles in the late '80s and early '90s), which is a shame. I think the series had a lot of potential, and there were plenty of sub-plots developing that never got to see fruition. I wonder what comic fans would think of the character today, if Grant were to revive Psychoblast and continue the series today (nearly 40 years later...)?
RATING: 9 giant glowing hands in the sky out of 10 for giving the comic world a unique character and creative concept that, unfortunately, never had the chance to reach its full potential.

















