Showing posts with label Jose Delbo. Show all posts
Showing posts with label Jose Delbo. Show all posts

Wednesday, April 22, 2026

Short Lived Comics Series #36 -The Young Lawyers (Dell Comics)

This 2-issue comic book series is something I chanced upon some time ago at a local convention.  I happened across the second issue for a relatively cheap price (the comic was not in perfect condition, mind you), and I could not pass it up.  As a paralegal myself, having worked for lawyers for some time, I am always drawn to comic books set in the legal realm.  With the photo cover, the identification of the actors on the cover, and the copyright to Paramount Pictures Corporation and Crane Productions, Inc. down in the bottom right corner, I assumed it was based on a television show - and I was right!  So, after some time, I finally found the first issue at a comic shop.  With both issues now in hand, I sat down to read them, and was pleasantly surprised to find out how much I really liked the stories.  With that in mind, I had to go back and see what I could find out about the old TV show...
 
The Young Lawyers
was issued in late 1970, early 1971 with cover dates of January 1971 (issue 1) and April 1971 (issue 2).  It was based upon a vintage television show that ran on ABC from September 21, 1970 to March 24, 1971, for a total of twenty-four episodes.  The comic, like the television show, centers on a legal aid center in Boston, called the "Neighborhood Law Office" (or NLO for short), established to help those in need who cannot afford legal help.  The three central characters are David Barrett (as portrayed by Lee J. Cobb), an established lawyer who gives guidance to young law school students who gain experience by representing real cases while they are going to school; Aaron Silverman (as portrayed by Zalman King),  a zealous student with lofty ideas of helping all of the underprivileged and always rooting for the underdog; and Pat Walters (as portrayed by Judy Pace), an African-American woman studying law in an effort to break stereotypes and do some good in the world.
 
As with pretty much all of the Dell Comics published at the time, there are no credits given for writers, artists, colorists, letterers, editors, or anyone else associated with the comic series; however, the Grand Comicbook Database website (The Young Lawyers) indicates Jose Delbo, who is probably most recognized for his work on DC Comics' Wonder Woman title for quite a long run in the 1970s and early '80s, as well as Thundercats and Transformers for Marvel Comics.  The art does strongly resemble Delbo's work, and it is clear the same artist did both stories in both issues, because the characters appearances are consistent throughout.  I would love to know who the writer was, though, because the stories are very much in sync with the stories from the television show - very topical and very much in line with the "buck the system" thinking of the time.
 
The two stories in the first issue are "Team Spirit" and "Kids are People."  The first story is about a young football player (whose name happens to be Jimmy Carter - who was not our President until seven years after this comic came out!) who is injured during a game and may be paralyzed.  The boy who tackled him is being accused of purposefully injuring him the previous day so that he can get the spotlight with the talent scouts who are at the game.  Aaron goes to bat for the accused boy, and with Pat's help (since the injured boy happens to be African-American), they are able to broker peace between the boys and get them both back on the field.  The second story involves a young boy named Angel Rivera who is accused of stealing a typewriter by a store owner.  The boy's reputation is being ruined, and his chance at getting into a prestigious school is lost because of the rumors.  Barrett, Aaron, and Pat all learn a lesson in this story, as they are not so quick to believe the boy's story, and when the truth does come out, it is the three lawyers who are eating crow!
 
The second issue features two more stories:  "Under the Skin" and "Explosive Justice."  In the first tale, a biker is unjustly and unfairly treated by everyone, no matter where he goes, and he comes to the NLO with the hopes of suing "the People of the United States" for denying him his rights under the Ninth Amendment.  Aaron goes for a bike ride with the man who calls himself Captain Freedom, and he sees first hand the way he is treated, merely because of his appearance - long hair, sunglasses, biker clothes.  Even the police are seen to hassle the man.  Aaron believes there is some cause for a lawsuit, but before it can be filed, Captain Freedom takes off, thanking the NLO, and Aaron specifically, for proving there were still good people in the world.  In the second tale, the NLO is the victim of a vicious bomb attack (thankfully at night, when no one was there), and our three main characters must sift through the firm's history to determine which client may want to seek vengeance.  Aaron is attacked one night when he goes back to the office, and the next day, a file is missing - the file of a former client who the NLO defended for allegedly bombing a government office!  As it turns out, that was a red herring, and the real culprit is someone much closer to home!
 
After reading these two issues, I was curious about the television show, so I did some searching and found some episodes available on YouTube.  The original pilot movie aired in October 1969, a year before the actual series began, and it featured Jason Evers as Michael Cannon, a corporate lawyer who leaves his firm to become the director at the NLO.  Zalman King plays Aaron, but Judy Pace's character is named Anne, and there is an additional law student, David Harrison (played by Tom Holland - no, not THAT Tom Holland).  The set up for the show is pretty much the same, but the story definitely gives ample time to both the legal story and the individual characters' characterization.  By the end of that pilot film, you actually have a feel for all four of the main characters.  In the first episode of the ongoing show, which aired in September 1970, Evers and Holland are gone, and Lee J. Cobb is in as new director, David Barrett.  There is absolutely no explanation for the change in characters, no reference at all to Cannon or Harrison.  Comparing the two, I honestly liked the initial pilot film far better than I did the first episode of the ongoing series.  The show is available on DVD on Amazon, so I'm going to buy that and watch the remaining 23 episodes to see if the characterization gets better as the series progresses (I know at some point a fourth main character is added to the series - Chris Blake, as portrayed by Philip Clark.
 
The comic series only features the main three characters from the regular series - Barrett, Aaron, and Pat.  However, in the second story of the first issue, someone got confused, because Barrett refers to Pat as "Anne," which was the character's name in the original pilot film.  They only use that name once, and, in fact, they never call the character by her name again in the entire story.  By the second issue, both stories refer to her as "Pat," her given name in the television series.  Otherwise, I thought both issues were pretty much flawless, capturing the feel and the look of the TV show, and providing some interesting, thought-provoking stories that today may seem dated, but back in the early 1970s would have been considered quite progressive. 
 
Definitely a series worth reading, and it's a shame it only lasted two issues.
 
RATING:  10 tell-tale band-aids on the chin out of 10 for well-written, beautifully drawn comic stories based on a little-known show that is definitely worth a second glance! 

Friday, December 5, 2025

Short Lived Comic Series #33 - Judge Colt (Gold Key Comics)

I am by no means a fan of westerns, whether it be television, movies, books or comics.  I remember watching The Rifleman with my mom every Saturday afternoon, and I can remember being bored to tears, waiting desperately for the episode to be over so we could watch Alfred Hitchcock Presents.  Back in the '80s, when comics increased in price from 40 cents to 50 cents, and DC Comics added those 8-extra page stories, I did pick up Jonah Hex, mainly because at the time, I was trying out pretty much everything.  I did not buy a lot of issues, as the western tales could not keep my interest.  Flash forward 40 years (yowza!  has it really been that long?), and while at a local comic convention, I stumbled across three issues of a Gold Key title about a "hangman judge" in the Old West.  They were cheaply priced for the good condition they were in, so I picked them up, figuring I could find the fourth issue at some point.  And that I did.  So, with all four issues in hand, I sat down to read them, wondering if they would hold my interest any better than past westerns had done...
 
Judge Colt
was published back from 1969 to 1970, with cover dates of October 1969, February 1970, May 1970, and September 1970.  While the indicia indicated a quarterly schedule, as one can see from the cover dates, that schedule was very flexible.  Cover priced at just 15 cents, with beautifully painted covers by Steve Grass (first issue only) and Richard Green (possibly for issues two, three, and four), the comic was promoted as the story of "The Hangman Judge" - following the adventures of Mark Colt, a judge who is reknowned for issuing harsh sentences and hanging criminals more often than not.  But, as is made clear in the first issue, Judge Colt harbors a secret - he has a reason for the decisions he makes, and his travels have a purpose other than just dispensing justice throughout the towns of the American frontier.  All four issues were written by Leo Dorfman, who authored a number of Superman-related titles for DC Comics, but also writing some stories for Dell, Fawcett, and Gold Key comic companies.
 
ISSUE 1 - "The Hangman Judge" is told in two chapters, Part I being "Trial by Sixgun" and Part II being "The Justice of the Noose."  According to the Grand Comic Database, the story was written by Leo Dorfman, with art possibly provided by John Celardo.  The issue opens with Judge Colt traveling west in the 1870s, drifting across the Arkansas territory.  He happens across a fierce gun battle between a gang of thieves and military men safeguarding the army payroll.  The leader of the gang is the Tattoo Kid, and Colt takes it upon himself to track him down and bring him to justice.  He ultimately brings the criminal, along with several others, to justice, sentencing them to death by hanging.  Throughout this first issue, there is a subplot, as Colt unmasks every criminal, obviously looking for someone specific.  Plus every time Colt is forced to use his gun for any reason, his hands shake uncontrollably, and he seems incredibly frightened.  I rather liked the fact they did not reveal all in that first issue, but dangled some plot threads for the reader to learn about in future issues (which, thankfully, there were...).
 
ISSUE 2 -  "Death Writes the Verdict" is another two-part story, with Part I as "Justice Stands Trial" and Part II as "Twilight of the Chiefs."  This issue is one again written by Leo Dorfman, but the artist is identified as either Jose Delbo or John Celardo.  Oddly enough, Judge Colt looks considerably older in the art of this issue, from a young man of maybe 30 or so in the first issue to a man who appears to be in his late 40s in this issue.  The story finds Judge Colt in Indian territory, where he rescues an Indian accused of stealing from being hanged. He quickly learns there is a war brewing among the Indian tribes, and when Colt works to aid the Indian he rescued, he makes enemies of a warring tribe. In the end, though, Judge Colt sees justice served and heads on his way.  While we do not learn anything more about the man he is searching for, we do see him continue to shake every time he is forced to use his gun.
 
ISSUE 3 - "Time of the Assassin" features yet another two-parter, with Part I titled "A Man with a Mission" and Part II titled "The End of the Masquerade."  Written by Leo Dofrman, this issue is said to have art by Jose Delbo, although like the previous issues, it is unsigned and uncredited.  This time around Judge Colt helps a missionary group, who is being threatened and robbed by a group of criminals posing as actors.  It is finally revealed that Colt is searching for the men who killed his wife Maria on their second wedding anniversary - "I'll remember their faces! I'll hunt them down, Maria, if it takes a lifetime" he promises his dying wife.  And I was pleasantly surprised by the twist ending, which really caught me off-guard - and made for a great read!
 
ISSUE 4 -  "Trial by Fury" is the final story, with Part I ("Medals of Death") and Part II ("The Final Reckoning") providing readers with the last adventure of Judge Mark Colt.  The art is once again provided by Jose Delbo.  In this final tale, Judge Colt must track down a serial killer who leaves a Civil War medal pinned to the chest of each of his victims.  Colt uncovers a list of victims and races to save the next person on the list, coming face-to-face with the killer - the last person he would have suspected!  After sentencing the man to justice (death by hanging, of course), Col rides off into the sunset, wondering, "Am I any better...? Is it justice I'm handing our, or retribution?  Maybe someday I'll find the answer."
 
Unfortunately, neither Judge Colt nor readers of the comic got that answer, as the series came to an end with that fourth issue.  I was surprised at how much I actually enjoyed reading the series.  Perhaps that is because Judge Colt was not your typical western lawman, and while there were certainly some stand-offs and some gunfights, it was clear that the character only turned to violence as a last resort.  The underlying plot thread of Colt searching for his wife's killers added some depth to the character, and to the stories, and gave it a near soap opera feel to the story.  While each issue featured a different location, different villains, and a different supporting cast, one almost got a feel of "David Banner" from The Incredible Hulk television show - a loner, wandering from town to town, facing criminals and ne'er-do-wells while at the same time trying to resolve his own internal struggles.  The western aspect of the series was merely the setting.  Dorman's storytelling is what made the series a good read.
 
I would have to say this is probably a very underrated series.  Gold Key is probably more popularly known for its Walt Disney comics, as well as its Twilight Zone and Boris Karloff horror titles, as well as a number of licensed properties, such as Buck Rogers, Dark Shadows, The Man from U.N.C.L.E., Star Trek, Battle of the Planets, and others; however, the exceptional writing of this book, along with the art of comic great Jose Delbo, definitely serve to make this book more than just a typical Old West title.  Even for those, like me, who are not fans of the western genre, I would recommend picking up this title, if you can find inexpensive copies.  The stories are well-plotted and perfectly paced, the characters are far more than the stereotypical, cardboard cut-outs - they have depth, and Judge Mark Colt especially tugs at your heart strings as you keep hoping he is going to find those men who forever changed his life.
 
More and more, I'm discovering that Gold Key comics, from Western Publishing Company, was way more than a sub-par comic company.  They offered up some fantastic titles, such as this, that far surpass the stories that are being told in today's comics (I mean, let's be realistic - each of these single story issues would be dragged out over six-issued each in today's market!).  I'm glad now that I picked up these issues, and I certainly will take a closer look at other Gold Key titles I happen to run across while combing through back issue bins as comic conventions!
 
RATING:  8 ever-tightening hangman nooses out of 10 for offering up way more than just western action in through-provoking, moving stories about a man with a broken heart and a true sense of justice! 

Tuesday, March 12, 2024

Wonder Woman - the Earth Two Adventures (DC Comics, 1977-78)

Okay, I know I don't normally do reviews of any ongoing comic book series, as it would take quite a bit of time and space to review hundreds of issues of the same series.  However, back in the late 1970s, DC Comics made the decision to take the Wonder Woman comic book in yet another new direction (let's face it - the character of Wonder Woman has had more face lifts than every actress in Hollywood combined!).  At the end of 1975, ABC aired a television movie, The New Original Wonder Woman, featuring Lynda Carter in the title role.  The movie was set in World War II and featured Wonder Woman/Diana Prince, Steve Trevor, Etta Candy, and General Blankenship.  It did well enough that in April 1976, two more specials were aired.  They did so well, ABC ordered more episodes, which aired during the 1976-77 television season.  So, DC Comics changed the direction of their comic book to mirror that of the television show, and returned Wonder Woman to World War II.  How did they do that, you may ask?  Well, easy - they shifted the focus from the Earth-1 Wonder Woman (present day) to the Earth-2 Wonder Woman (set during the second World War)!  And if you don't under the Earth-1 / Earth-2 references, well, I'm not going to explain them here - go look it up on the internet (true comic fans will understand easily what I am taking about...)

The saga began with Wonder Woman 228, in which the present day Wonder Woman of Earth-1 is suddenly faced with a Nazi plane being piloted by the mysterious Red Panzer.  When the Panzer uses a strange ray to return his ship home, he inadvertently brings Wonder Woman with him - to Earth-2 in the past!  There, we get the obligatory hero vs. hero fight due to a misunderstanding, until they stop long enough for the Earth-1 Wonder Woman to explain who she is and how she got there.  Together, they defeat the villain, and while Earth-1 Wonder Woman returns home, the comic stays on Earth-2 with the "golden age" Wonder Woman who battled Nazis in the second World War.  Written by Martin Pasko and beautifully drawn by Jose Delbo and Vince Colletta, the issue provides readers with a smooth transition to this alternate Earth and time, giving readers a brief, but easily understood description, of the differences between the two Earths (Earth-1 featuring the modern Justice League, Earth-2 featuring the golden age Justice Society).  Being a huge Justice Society and Earth-2 fan for as long as I have been reading comics, this jumping on point was pure excitement for me!
 
While the next issue concludes the Red Panzer story, issue 230 features a one-part tale starring the Cheetah as the villain of the story - and not just any Cheetah, but the original, Golden Age Priscilla Rich Cheetah, wearing her signature yellow and brown-spotted costume.  Only, this time, Cheetah is sporting some new claws that could do serious damage to Wonder Woman!  The story by Pasko, with art still by Delbo and Colletta, hearkens back to those Golden Age tales of woman vs. woman, where Wonder Woman must use her wits to defeat the villainous Cheetah (who has learned her secret identity in this issue).  It's a solid story with beautiful art.  I must say, the Delbo/Colletta collaboration truly was the perfect teaming for Wonder Woman, and while some other amazing artists have come and gone over the years, I still think Delbo/Colletta's issues are some of the best to appear in the pages on this comic.

The next two issues guest-star members of the Justice Society (after all, the book is now set on Earth-2 during World War II, which is the time when the JSA truly shined).  Sadly, Delbo had stepped away from the art chores and the new ongoing artist was to be Bob Brown, who penciled issue 231 with Colletta still inking. Brown's art was not that far off from Delbo's, but Wonder Woman just did not have the same appearance (partially, I think, due to the way Brown drew her hair).  The story centers around an Egyptian goddess, who turns out to be an alien from beyond the stars and who has her heart set on turning Steve Trevor into the man she once loved.  In order to do so, she has to eliminate anyone who can stop her, which includes the members of the JSA, as well as Wonder Woman.  It was great seeing the JSA in these issues, even if they only played in short scenes (after all, this is WW's comic, and so she as to be the focus of the story).  Sadly, though, Bob Brown took ill after the first issue, so artist Mike Masser stepped in to pencil thee second part of the story in issue 232.  There is a distinct difference in the art style, but I think my joy in seeing the JSA helped me overlook that difference.  Sadly, though, this was the last story written by Martin Pasko, as he moved on to other titles.

With issue 233, Gerry Conway took over the writing chores, starting off with a two-parter involving a villain who could control sea-life.  Kinda makes me wonder why Wonder Woman didn't simply call on Aquaman to help her out (although, in the 1970s, I'm not sure if DC was even acknowledging an Earth-2 Aquaman).  What is interesting about this tale is the fact Conway introduces two children - a brother and sister - who Wonder Woman rescues (their father is the villain who redeems and sacrifices himself at the end to save Wonder Woman).  They show up briefly in the next story (beginning with issue 235), but there is no real follow up with them after that.  I wonder if Conway had some plans for them that fell by the wayside, or that were derailed by editorial dictates, or if they were simply throw away characters that carried on farther than most.  I suppose we will never know at this point.  In any event, this two-part story also had a new artist in Don Heck, as it was revealed that Bob Brown had passed away due to his illness, and thus, the book would need a new artist.

Fortunately, Jose Delbo was available, and he returned to the art chores beginning with Conway's second two-part story beginning in issue 235. Not only does this two-parter see the introduction of a new villain named Armageddon, but it also guest stars Dr. Charles McNider (otherwise known as the JSA member, Doctor Mid-Nite!).  The doctor helps out Wonder Woman and Steve Trevor in both his medical persona and his superhero persona, which was rather nice to see, since we rarely saw the JSAers during that time outside of their costumes and heroics.  Conway continued his run with a third two-parter, this time bringing back a blast from the past - the REAL Diana Prince!  (Huh?  You mean you didn't know Wonder Woman was not the REAL Diana Prince?  Go back and read her original stories!)  Yes, Conway played off of the Golden Age origin of Wonder Woman by bringing back Diana Prince, who thinks Wonder Woman's alter ego is a spy who has stolen her identity.  Thus, when they meet, Wonder Woman has to reveal her origin (a nice way to integrate the Earth-2 Wonder Woman's origin into the run) and explain why Diana Prince has no recollection of giving Wonder Woman her identity to use.  The villain in the story, Kung the Assassin, was pretty much a throw-away villain who, as with the villains in the previous stories, redeems himself by the end.

Beginning in issue 239, Conway looks back at more of Wonder Woman's roots by bringing back the Roman gods, particularly Mars, the god of war!  Delbo and Colletta continue their run as artists, as Conway has Wonder Woman face off against Mars' lackey, the Duke of Deception - who makes Wonder Woman see things that are not there, leading the U.S. military to believe Wonder Woman has turned traitor to America!  Only the Flash (Jay Garrick, not Barry Allen - remember, this is Earth-2 still) is on the scene and once he figures out what is happening, he has to help his fellow JSA member before she does real damage to her reputation and the country!  I have to wonder if Geoff Johns didn't take a queue from Conway's story here when he wrote the Power Girl mini-series in the early 2000s (which featured Power Girl being taunted by the Psycho-Pirate into remembering her Earth-2 past by creating false visions around her, causing her to react against people no one else could see).  That would sort of make sense, since Conway helped revive All-Star Comics back in the mid-'70s, and he co-created Power Girl, and to mimic this story written by Conway would be a nice homage.  In any event, it was great seeing the Golden Age Flash in the story, and quite frankly, the cover to issue 240 by Jose Luis Garcia Lopez is probably one of my all-time favorite Wonder Woman covers.

By issue 241, with a cover date of march 1978, the television show had already entered its second season, in which Wonder Woman was updated and brought into the present.  Thus, there was debate raging in the letters columns of Wonder Woman as to whether the character in the comic should remain the Earth-2 Wonder Woman during World War II, or whether they should return to stories of the Earth-1 iteration in the present.  The story in issue 241 would be Gerry Conway's last story, and it features guest artists Joe Staton and Dick Giordano.  I've always loved Joe Staton's art (his run in All-Star Comics during the late '70s, as well as his work on the Huntress back-up stories in Wonder Woman during the '80s are some of the best), so I enjoyed seeing his take on Wonder Woman.  The story is a bit different from the previous tales, as it is narrated by the Spectre and finds Wonder Woman fighting not only a super-powered thief named the Bouncer, but unknowingly evading a killer named Sumo - formerly known as the Super Samurai, who she battled in the Superman vs. Wonder Woman giant tabloid-size comic from around that time.  Again, like so many of Conway's stories during his run, Sumo redeems himself, sacrificing himself to save the life of an innocent.

DC made the decision at that point to return Wonder Woman to the present, and so the tales of the Earth-2 Wonder Woman would come to an end.  Issues 242 and 243 saw Jack C. Harris step in as the new writer on the series, with Delbo on pencils still and new inkers Joe Giella (issue 242) and Frank Chiaramonte (issue 243).  His first issue was a special tribute to the end of World War II, which immediately took off in a completely different direction by having alien spaceships show up, kidnapping and transforming humans - starting with Steve Trevor! - into carbon copies of what they deem to be the "perfect" human.  Wonder Woman, of course, has to convince the aliens that humans are better with the unique, individual natures, and by the end of the issue, she is able to return everyone to their original forms.  The last page provides a send-off for General Blankenship, Steve Trevor, and Etta Candy, as they reveal what they will be doing now that the war is over ... and it also gives a sneak peak at the villain of the final issue of this Earth-2 run:  the Angle Man!  Thus, issue 243 sees the Angle Man, an adversary of the Earth-1 Wonder Woman, accidentally transporting himself into Earth-2's past, and it's up to the Wonder Women of both Earths to stop him!  The Earth-1 Wonder Woman, of course, must make everyone forget her presence (as the World War II versions of these characters had no knowledge of the multiverse), and she takes the Angle Man back to her own Earth, where the final page shows Wonder Woman in the Justice League satellite, reading a newspaper from Earth-2 that she inadvertently brought with her, revealing that her Earth-2 counterpart managed her life pretty well after the war and wondering if she can do the same on her own Earth...

I thoroughly enjoyed this 16-issue run of Wonder Woman, as it allowed me to revisit the original Earth-2 that I sorely miss.  The fact that DC followed the television version in some aspects (such as using General Blankenship instead of General Darnell, and the fact that Etta was not a short, chubby sorority girl) did not bother me, as the military personnel could easily change, and Steve and Diana could have been reassigned to work under a different general during the war.  Yes, Etta's appearance is a little more difficult to explain away, but hey!  I was just happy to see Earth-2 in print!  Of course, talking about Etta, there is one subplot involving her becoming engaged to a slippery character named Pierre Machand - a man Wonder Woman did not trust at all - that was dropped when Harris took over as writing.  Not really sure where Conway was going to go with that, but with the time jump between issues 241 and 242, that story simply disappeared without even a quick sentence or two to explain why Etta never married him!
 
Even after the Silver Age stories revealed the existence of the Golden Age characters still living on Earth-2 (as well as the Crime Syndicate on Earth-3, and the Freedom Fighters on Earth-X, and the Shazam family on Earth-S, and so on), other than the short-lived revival of All-Star Comics, we did not really see any ongoing series that featured Earth-2 characters on a regular basis.  And once Crisis hit, and the multiverse was destroyed (albeit temporarily, since it was reopened with Infinite Crisis and the countless crossovers DC has had over the last 40 years), we have yet to see any ongoing series focusing on the characters of Earth-2 (other than the short-lived Earth-2 series that came out with the "New 52" books, which quickly disappeared and has never really been mentioned since).  So, these World War II stories by Pasko, Conway, and Harris thrilled me to no end, and left me nostalgic for the "glory days" of comics from the 1970s and early '80s, which to me were some of the best comic book stories every written.

RATING:  10 super-secret vials of life-saving liquid out of 10 for taking me back to a time when comic stories were truly fun to read and satisfying a long-waited need for stories from Earth-2!